Wednesday, June 15, 2011
Where in the world is Carmen Sandiego?
Today during development I swear the bugs were avoiding me. I worked on a much better camera transition to make our game look and function better. Six hours were spent debugging just 6 lines of code! The reason it took so long was because of the process to get to the bug. First I had to start the game and traverse the menu system. Second I had to deploy my units and get them within firing range. Lastly I had to shoot and (hopefully) kill the units of the opposing force before checking if you could cycle through the remaining squads without the index into the vector being out of range. This was made even harder by the fact that there were also preexisting bugs in other parts of the code that would occasionally break me from the game about 30 seconds away from getting to where i needed to be. Also, on many occasions I was just unable to kill a SINGLE unit in either army. The game would just be over with a TIE game screen and I would have to start the process completely over. This experience really gave me a look into what it takes to be a QA tester for video games. I now know how tedious, repetitive, and frustrating that job is. Much more of my respect is given to the brave individuals who undertake that position.
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