Tuesday, June 14, 2011

A beautiful nightmare

Art in games is really taken for granted a lot of the time. A great deal of my time spent today was in Paint.NET constructing a quick template for a HUD that I could change into three different "race specific" HUDs used in game. They will make the game look a lot better in my opinion but I truly underestimated the design choices necessary and the graphical knowledge needed to make something visually appealing. Another thing that added stress onto the ordeal is the fact that they aren't just something that a user can pan over quickly. They represent the HUD. The main display in-game that separates the game world from the information displayed. These need to look, preferably, amazing. I feel as though I did a very good job in the 6 hours I spent working with them, and I hope very much that it adds the visual spark I was seeking.

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