Friday, June 17, 2011

And...Time!

With one hour left until final turnin for this sprint, I'm feeling very confident about our position right now. Ian's got his particle effects and sounds working in the game, Shawn's model and camera transitions are awesome, Scottie's got some really cool interfaces for the various menus, and Kelsey and I got the game's core working with only minor bugs. Our biggest issue right now is the fact that our Arcade build crashes whenever player 2 tries to shoot, but there's really nothing we can do about that at this point. All that's left is some last-minute bug testing, and burning the disc.

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